Hej jag gjorde en tråd tidigare om en arena karta (am_lead)nu har jag gjort en till! Speedyshare Länk Steam Workshop Länk
Det är 16 ct spawns och 16 t spawns; totalt 32 spawns.
Jag har följt dessa anvisningar.
I have a workshop collection of maps I know of. The "am_" prefix stands for aim_multi, reflecting the fact that the maps are similar to aim_ maps but there are multiple copies of them.
Guidelines for making a multi-1v1 map:
Create 1 arena and test it well, and when are you happy copy it
Create a bunch of arenas, I'd recommend making at least 16
The players shouldn't be able to see each other on spawn
Each group of spawns (e.g. all CT spawns in arena 1) must be within 1600.0 units of each other, this is required to cluster spawns into the arenas and not configurable
Ensure that the arenas are sufficiently far apart so players don't hear shooting in other arenas
If you want to edit your map, it's easiest to delete all but 1 arena and re-copy them. Be warned this can cause issues with the game's lighting and clients may crash the first time they load the new map if they had downloaded the old one previously
You should avoid areas where it's easy for 1 player to hide; ideally they should have to cover multiple angles if they sit in one spot
Here is an example map: am_grass2.vmf
The cvar sm_multi1v1_verbose_spawns can be set to 1 to log information about how the spawns were partitioned into arenas on map changes