Vi har gjort om CSGO-servern CSDM #3 till en Public #2 idag. Vi har också lagt in de_mill_b1 på denna nya server. Vi kommer även att lägga in de_mill_b1 på Public #1 under kvällen i samband med en kommande stor CSGO uppdatering.
Tanka kartan här
När CSGO uppdateringen är ute så kommer jag uppdatera nyheten med changelog.
BrutalCS.nu Public #2 [Tick 128][1Gbit]*Uppdatering:
Karta: dust2_se, inferno_se, train_se, mirage_csgo & mill_b1
CSGO är nu uppdaterat likaså är våra servrar. Changelog kommer om en stund.Changelog CSGO 126.96.36.199:
[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto
[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements
[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”