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Vi har gjort om CSGO-servern CSDM #3 till en Public #2 idag. Vi har också lagt in de_mill_b1 på denna nya server. Vi kommer även att lägga in de_mill_b1 på Public #1 under kvällen i samband med en kommande stor CSGO uppdatering.

Tanka kartan här!

När CSGO uppdateringen är ute så kommer jag uppdatera nyheten med changelog.

BrutalCS.nu Public #2 [Tick 128][1Gbit]
IP: 81.170.255.242
Text-IP: gopub2.brutalcs.nu
Slots: 24
Karta: dust2_se, inferno_se, train_se, mirage_csgo & mill_b1

*Uppdatering:
CSGO är nu uppdaterat likaså är våra servrar. Changelog kommer om en stund.

Changelog CSGO 1.19.0.0‏:
[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2012-09-14 18:35
Senast ändrad:2012-09-14 22:04
Kommentarer:15
Visningar:1275
KOMMENTARER
#1
2012-09-14 18:40
Me like.
#2
2012-09-14 18:45
GRYMT!
#3
2012-09-14 19:01
Braa!
#4
2012-09-14 19:23
Nice!
#5
2012-09-14 19:26
Åhfyfan! dags att köpa CS:GO nu kanske!? :)
#6
2012-09-14 19:53
#5 hell yea. Speciellt när det kommer en big update också snarast. .
Hoppas det ger nya glada miner, vill se att go ligger på toppen
#7
2012-09-14 21:54
Gött med update :D
#8
2012-09-14 22:19
Underbart!
#9
2012-09-14 23:25
nice med mill men varför har ni inte nuke på ngn av servrarna?
#10
2012-09-14 23:39
#9 För:

nuke_se = för lite spawns
nuke_ve = buggar så man inte kan tanka mapen
vanliga nuke = skräp och skit samt för lite spawns
#11
2012-09-15 02:06
okok
#12
2012-09-15 09:20
Fasen vad nice! Fler public servrar!! :D
#13
2012-09-15 10:52
#5 Don't do it... It sux
#14
2012-09-15 11:50
#13 Snacka inte skit
#15
2012-09-20 11:32
Bra med flera maps.
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