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Release Notes for 2/20/2014



[ OPERATION PHOENIX ]

- Started Operation Phoenix http://blog.counter-strike.net/operationphoenix/

- Operation Phoenix Passes are available for purchase. They provide access to:

-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.

-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.

-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.



[MISC]

- Teammate Colors:

-- Added convar cl_color to allow players to set their preferred teammate color index.

-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").

-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.

- Damage can no longer be done to teammates during a freeze period in any mode.

- Fixed cs_baggage skybox texture.

- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.

- Fixed player flair icons getting cropped on avatars in the lobby.



[Aug and SG556]

- Scope dot no longer fades too quickly during online play.

- Scope dot is slightly more visible against bright backgrounds.

- Scope dot is now tinted using the player's crosshair color settings.



[MAPS]

- Overpass

-- Smoothed out movement on truck in Bombsite A

-- Simplified cover in bombsite B

-- Removed some trees in upper park

-- Smoothed out ground in canal

-- Removed small walls near playground entrance

-- Tweaked cover in playground

-- Small fence at birthday area no longer block bullets/grenades

-- Simplified corridor to CT sniper position

-- Improved player visibility

-- Improved performance



- Nuke

-- Made wallbanging through large metal doors consistent

-- Added back pretty lighting in bombsite B

-- Made it possible to throw grenades through skylights in warehouse

-- Fixed some graphical bugs



[NETWORK]

- Added support for threaded socket processing on clients and servers.

- Significantly reduced the size of client connect packet to be below MTU.

- Optimized split packet processing sequence.

- Client address is no longer transmitted in official game events or saved in official GOTV demos.

- Client P2P NAT requests are now always rejected when connected to a game server.
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2014-02-21 10:17
Kommentarer:11
Visningar:961
KOMMENTARER
#1
2014-02-21 11:29
Kan dom inte fixa så att man kan ha stabil ticrate istället..
#2
2014-02-21 11:45
#1 agree
#3
2014-02-21 12:24
#1 Nä det är mycket viktigare att göra nya vapen och nya skins till spelet :/
#4
2014-02-21 12:39
Bättre ticrate skall fixas. Läs nyheterna riktigt dööööh! ;)
#5
2014-02-21 13:36
#4 Den är inte fixad :P
#6
2014-02-21 15:10
#5 Du vet att det är communityt som gjort de flesta av skinsen -.-.
#7
2014-02-21 15:25
#6 Ja, men de är inte dem som tillverkar nya och förrstör gamla vapen "-.-"
#8
2014-02-21 18:44
#7 Va?
#9
2014-02-21 19:13
#6 oavsett om det är privatpersoner som gör skins så är det valve som bakar in de i lådor och liknande.
Det är nog lite pill med allt det där.
#10
2014-02-21 19:24
#8 Ja de väljer att lägga till cz75 och förstöra aug istället för att fixa serverproblemen som funnits länge..
#11
2014-02-21 19:57
Är nog en stor kostnads fråga.
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