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Release Notes for 5/7/2014


[MATCHMAKING]

- Fixed buytime ending as soon as all players join in QMM.

- Increased warmuptime when all players are connected from 30 sec to 60 sec



[UI]

- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.

- Dropdown panels now support more than 20 options.

- Fixed inventory grenades icons drawing black.

- Fixed the bottom position player counter being a bit too low and cut off.

- Fixed hud alert flickering.

- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.

- Optimized some hud options code which improves performance.

- Money position relative to radar now considers safezone.

- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.



[SDK]

- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).

- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.



[MISC]

- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.

- Fixed bad hostage icon positioning in some cases.

- In DeathMatch it now says the right name for all guns.

- In Demolition games, the next weapon panels now work for all guns.

- Optimized backend performance when when accessing CS:GO inventory on Steam Community.
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2014-05-08 09:04
Kommentarer:4
Visningar:881
KOMMENTARER
#1
2014-05-08 13:22
Trevligt :)
#2
2014-05-08 14:00
Den uppdateringen var inte stor!
#3
2014-05-08 17:05
äre så?
#4
2014-05-08 18:15
#3 Nä de ljuger om sina updates
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