Release Notes for 7/23/2014


- safezonex's min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups.

- Added convar sv_server_graphic which allows the server to specify a 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency.

- when the scoreboard is up, the radar will now switch to the square "overview" mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu).


- Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.

- Increased session communication buffer size to allow for up to 64-player sessions.

- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

- Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.

- Fixed incorrect material property on some breakable doors and scaffold models


- Added a few more location "Place Names" for use by level designers


- Added solidity to gates in b halls and ct garage to allow for nade creativity.

- Improved readability in B heaven.

- Improved readability by quad.

- Improved lighting by forklift.

- Improved prop-consistency by quad by adding more rigid edges.

- Increased visibility in vent.

- Fixed missing texture issues.

- Fixed various lighting issues.

- Fixed texture translation issues.

- Added clipping to prevent an exploit boost.

- Slightly increased vent lighting.

- Minor but important change to shadowing in some rooms.


- Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls.

- Added a small window above the backdoor in the barn.

- Added a big rock next to "SeaRock".

- Minor gameplay tweaks.

- Optimized the villa (thanks to Glitchvid).
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2014-07-24 03:51
2014-07-24 07:08
"+cpu_frequency_monitoring 2" var en bra update, Bättre koll prestandamässigt Lättare att köra uteslutnings metoden när man kan ha koll på CPU load in-game.
2014-07-24 11:13
Vart fan är fixen till crosshairstyle 6..
2014-07-24 15:26
#2 mm den hade jag glömt bort Ge oss Crosshair fix nu valve :/
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