Release Notes for 2/4/2015


– Reduced latency of voice audio.
– Community servers now can show viewer counts when players are streaming their match.
– Fixed regression in Deathmatch Bonus mission evaluation.
– Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.
– Fixed buymenu’s Accurate Range weapon stats being computed incorrectly.
– Fixed AWP viewmodel rendering when zoomed.
– Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text
– Positional sounds spatialize to within 15 inches of the player and no longer “spread” to stereo when nearby.


– Major changes to Cobblestone

-Bombsite A:
–Made bombsite A courtyard smaller
–Removed spiral stairs at back of bombsite A
–Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
–Added a static door to entrance to connector from bombsite A
–Shortened battlement in long A, making it easier to check
–Raised wall around bombsite A slightly, to give some cover when out in the open
–Added additional cover in bombsite A
–Removed balcony at CT side of long A
–Added an additional chest-height wall at A ramp
–Removed large boulders in A site

-Bombsite B:
–Made bombsite B courtyard smaller
–Rerouted T main entrance to bombsite B
–Made it easier to throw grenades into B site from a safe position as T
–Added some cover on T platform in bombsite B
–Moved bombsite B more to the middle of the courtyard
–Flattened ground at bombsite B
–Removed back of B area
–Hut at back of B can now be shot through
–Added a static door to entrance to bombsite B from connector

–Removed stairs and overpass route from dropdown room
–Widened upper dropdown passage
–Added a ramp to dropdown to make it easier to peek into lower
–Players can now jump up via flowerbed in connector to get into dropdown room
–Removed walls in T tunnels
–Removed CT sniper room
–Added a static door to CT side of water room
–Tweaked layout of water room slightly
–Removed double window room near T spawn
–Moved T spawns forward a bit
–Added a direct ladder to T sniper tower
–Various optimizations
–Increased player visibility
–Fixed a bug where very few chickens were spawned
Skriven av:Marcus 'Yapic' Löfwander
Publicerad:2015-02-05 14:07
Senast ändrad:2015-02-05 14:08
2015-02-05 16:14
Hur mycket dom än pillar på cbble så kommer proscenen inte börja tycka om den. :D
2015-02-05 23:04
#1 ok
2015-02-06 10:38
#1 Jag trodde att det var GT's favoritbana? Tror jag läste det på fb någonstans
2015-02-06 10:52
#1 Jodå! :)
Så popis den var i 1.5 osv så tvekar jag inte en sekund på att den kan bli bra, med lite tid..
2015-02-07 17:40
#1 Upplever själv att den är roligare nu, så det går framåt.
Jag gillar: (218 röster)

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