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Har under natten uppdaterat samtliga servrar med senaste Sourcemod samt Metamod:Source. Har även bytt och uppdaterat samtliga Deathmatch plugins till en annan variant.

Har även ändrat lite vapen och liknande på samtliga Aim DM så att man har större valmöjligheter istället för att vara tvingad att spela med famas exempelvis på en karta.

Säg till om ni märker av några problem. Senaste CSGO uppdateringen är inlagd också!

Release Notes for 2/12/2015

[GAMEPLAY]

- Smoke screen overlay fades faster now when exiting smokes quickly.

- Adjusted boundaries of smoke screen overlay slightly.



[TOURNAMENT SUPPORT]

- Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.

- Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name).

-- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.

- Added a new win panel string that shows the team name if they win the round.



[MISC]

- Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.

- Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.

- Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.

- Speculative fix for spectating audio bug.

- Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.

- Updated the first person flash effect when spectating someone via GOTV.

- Fixed bug which stopped CS:GO from working on OSX Snow Leopard.

- Added flavor text to the Bravo Collection weapons.

- Added 5 new Music Kit Offers.

- Added 12 new Sticker Offers.

- Fixed gamepads being reset and deactivated on map load.

- Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.





[MAPS]

-Cobblestone

--Removed various boosts

--Further optimizations

--Tweaked layout of underpass room

--Moved door from CT side to T side of underpass

--Made cubby at entrance to Bombsite A smaller

--Widened arch at end of long A

--Set correct surface types on textures

--Brightened haystacks at entrance to Long A

--Updated collision on broken wall in bombsite A and B
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2015-02-13 02:27
Senast ändrad:2015-02-13 02:40
Kommentarer:5
Visningar:638
KOMMENTARER
#1
2015-02-13 09:10
Dom jobbar fullständigt på den där Cobblestone :P
#2
2015-02-13 17:33
20% choke ejz.. http://gyazo.com/290e4101081a16b8808ef3e75aa86e88

På dm servrarna, nu är de ännu mer ospelbara :P
#3
2015-02-13 18:40
#2 Vilken server exakt? Jag hade max 5 choke på en 24 slots precis vilket inte är så farligt för att vara DM.
#4
2015-02-13 19:56
#3 CSDM#1 och CSDM#6
#5
2015-02-13 20:47
Har bytt till ett annat DM nu (igen). Tror både choke och spawns fungerar bättre nu.
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