LOGIN
SENASTE ARTIKLAR
SENASTE NYHETER
NYHETER
Release Notes for 3/31/2015



OPERATION VANGUARD
Operation Vanguard has come to a close.

MAP GROUPS
— Train has been added to the Active Duty map pool.
— Nuke has been moved to the Reserve map pool.

GAMEPLAY
— Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
— Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
— Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
— Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
— Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
— Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
— Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303)
— Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
— Increased Tec-9’s damage fall-off to reward players that close engagement distance.
— Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
— Lowered scoped movement values for AWP and Autosnipers.
— The accuracy of the MP9, MP7, and Mac-10 have been improved.

STATRAK
— Trade up contracts work on StatTrak weapons.
— There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

MAPS
Dust2
— Opened up skybox around Long A double doors, Catwalk and Short
— Improved visibility around blue car in Long A
— Fixed render distance on a crate in CT spawn

Mirage
— Opened up skybox around back of apartments
— Simplified sides of CT sniper window in mid
— Raised cover slightly in upper mid
— Fixed visibility through a crate in Bombsite A

Overpass
— Opened up and simplified Bombsite A
— Added back stairs to pit near Bombsite A
— Opened up semi-open door in bathrooms, fountain side

Cobblestone
— Smoothed out movement in Bombsite B
— Removed corner on left side of T tunnel into Bombsite B
Haystack near Long A now requires a jump to get on top

Train (Thanks c0tton and adreN!)
— Various optimizations
— Removed collision at top of ladders
— Pushed Bombsite A further back towards CT side
— Added a third train car to A site to reduce amount of long sightlines
— Added a peek-position inside T main
— Opened up area on the left side of T main exit
— Moved dumpsters in Ivy
— Raised crane in Bombsite A
— Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
— Prioritized CT spawn positions

Cache
— Fixed an exploit boost at A
— Added a decal indicating the boundaries of the A bombsite’s plantzone (Thanks Mod645!)
— Made white tarps on crates more spammable
— Fixed shadows casting into A main shed from boost spot
— Improved readability from middle to A site container

Shorttrain
— Added back to map rotation
Skriven av:Christopher 'Ejziponken' Szabo
Publicerad:2015-04-01 02:27
Senast ändrad:2015-04-01 09:05
Kommentarer:5
Visningar:4255
KOMMENTARER
#1
2015-04-01 02:37
-Overpass
–Opened up and simplified Bombsite A
–Added back stairs to pit near Bombsite A
–Opened up semi-open door in bathrooms, fountain side
-Cobblestone
–Smoothed out movement in Bombsite B
–Removed corner on left side of T tunnel into Bombsite B
–Haystack near Long A now requires a jump to get on top
-Train (Thanks c0tton and adreN!)
–Various optimizations
–Removed collision at top of ladders
–Pushed Bombsite A further back towards CT side
–Added a third train car to A site to reduce amount of long sightlines
–Added a peek-position inside T main
–Opened up area on the left side of T main exit
–Moved dumpsters in Ivy
–Raised crane in Bombsite A
–Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
–Prioritized CT spawn positions
-Cache
–Fixed an exploit boost at A
–Added a decal indicating the boundaries of the A bombsite’s plantzone
–Made white tarps on crates more spammable (Thanks Mod645!)
–Fixed shadows casting into A main shed from boost spot
–Improved readability from middle to A site container
-Shorttrain
–Added back to map rotation


Du missade detta. ^^
#2
2015-04-01 02:46
#1 Fixade! :P
#3
2015-04-01 02:47
#2 Såg det, blev fett mindfucked när polaren började prata om ändringar på overpass och jag hängde inte med för 5 öre. :D
#4
2015-04-01 10:15
Tycker det med AWP är najs :)
#5
2015-04-01 12:10
Aha så silencern är inte dyr nog redan. Bra bort med tec9.
AKTIVA TRÅDAR
BRUTALCS UNDERSÖKNING
Vilka karta spelar du helst DM på? (281 röster)

de_dust2
de_mirage
de_inferno
de_nuke
de_cache
de_tuscan
de_train
de_season
de_overpass
Någon annan

SOCIALA MEDIER