Release Notes for 3/31/2015 OPERATION VANGUARD
Operation Vanguard has come to a close.MAP GROUPS
— Train has been added to the Active Duty map pool.
— Nuke has been moved to the Reserve map pool.GAMEPLAY
— Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
— Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
— Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
— Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
— Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
— Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
— Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303)
— Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
— Increased Tec-9’s damage fall-off to reward players that close engagement distance.
— Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
— Lowered scoped movement values for AWP and Autosnipers.
— The accuracy of the MP9, MP7, and Mac-10 have been improved.STATRAK
— Trade up contracts work on StatTrak weapons.
— There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.MAPS
— Opened up skybox around Long A double doors, Catwalk and Short
— Improved visibility around blue car in Long A
— Fixed render distance on a crate in CT spawnMirage
— Opened up skybox around back of apartments
— Simplified sides of CT sniper window in mid
— Raised cover slightly in upper mid
— Fixed visibility through a crate in Bombsite AOverpass
— Opened up and simplified Bombsite A
— Added back stairs to pit near Bombsite A
— Opened up semi-open door in bathrooms, fountain sideCobblestone
— Smoothed out movement in Bombsite B
— Removed corner on left side of T tunnel into Bombsite B
Haystack near Long A now requires a jump to get on topTrain (Thanks c0tton and adreN!)
— Various optimizations
— Removed collision at top of ladders
— Pushed Bombsite A further back towards CT side
— Added a third train car to A site to reduce amount of long sightlines
— Added a peek-position inside T main
— Opened up area on the left side of T main exit
— Moved dumpsters in Ivy
— Raised crane in Bombsite A
— Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
— Prioritized CT spawn positionsCache
— Fixed an exploit boost at A
— Added a decal indicating the boundaries of the A bombsite’s plantzone (Thanks Mod645!)
— Made white tarps on crates more spammable
— Fixed shadows casting into A main shed from boost spot
— Improved readability from middle to A site containerShorttrain
— Added back to map rotation